<materials>
	
	<brush name="plaster wall" type="wall" server_lookid="1037">
		<wall type="horizontal">
			<item id="1037" chance="500"/>
			<item id="1039" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1045" chance="0"/> -- This needs to be here for backwards compability --
			<door id="1215" type="archway" open="false"/>
			<door id="1216" type="archway" open="false"/>
			<door id="1212" type="normal" open="false"/>
			<door id="1213" type="normal" open="false"/>
			<door id="1214" type="normal" open="true"/>
			<door id="1221" type="locked" open="false"/>
			<door id="1222" type="locked" open="true"/>
			<door id="1225" type="quest" open="false"/>
			<door id="1226" type="quest" open="true"/>
			<door id="1229" type="magic" open="false"/>
			<door id="1230" type="magic" open="true"/>
			<door id="1263" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1036" chance="400"/>
			<item id="1041" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1043" chance="0"/> -- This needs to be here for backwards compability --
			<door id="1217" type="archway" open="false"/>
			<door id="1218" type="archway" open="false"/>
			<door id="1210" type="normal" open="false"/>
			<door id="1209" type="normal" open="false"/>
			<door id="1211" type="normal" open="true"/>
			<door id="1219" type="locked" open="false"/>
			<door id="1220" type="locked" open="true"/>
			<door id="1223" type="quest" open="false"/>
			<door id="1224" type="quest" open="true"/>
			<door id="1227" type="magic" open="false"/>
			<door id="1228" type="magic" open="true"/>
			<door id="1264" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1042" chance="1000"/>
			<item id="1040" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1044" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1046" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1047" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1048" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1038" chance="1000"/>
		</wall>
	</brush>
	
	<brush name="stone wall" type="wall" server_lookid="1050">
		<wall type="horizontal">
			<item id="1050" chance="500"/>
			<item id="1052" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1058" chance="0"/> -- This needs to be here for backwards compability --
			<door id="1267" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1049" chance="400"/>
			<item id="1054" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1056" chance="0"/> -- This needs to be here for backwards compability --
			<door id="1268" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1053" chance="1000"/>
			<item id="1055" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1057" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1059" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1051" chance="1000"/>
		</wall>
		
		<friend name="plaster wall" redirect="true"/>
	</brush>
	
	<brush name="brick wall" type="wall" server_lookid="1026">
		<wall type="horizontal">
			<item id="1026" chance="1"/>
			<item id="1028" chance="0"/>
			<item id="1034" chance="0"/>
			<door id="1207" type="archway" open="false"/>
			<door id="1208" type="archway" open="false"/>
			<door id="1265" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1025" chance="1"/>
			<item id="1030" chance="0"/>
			<item id="1032" chance="0"/>
			<door id="1205" type="archway" open="false"/>
			<door id="1206" type="archway" open="false"/>
			<door id="1266" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1029" chance="1"/>
			<item id="1031" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1033" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1035" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1027" chance="1"/>
		</wall>
		
		<friend name="plaster wall" redirect="true"/>
	</brush>
	
	<brush name="egypt wall" type="wall" server_lookid="1061">
		<wall type="horizontal">
			<item id="1061" chance="1"/>
			<item id="1063" chance="0"/>
			<item id="1069" chance="0"/>
			<door id="1234" type="normal" open="false"/>
			<door id="1235" type="normal" open="false"/>
			<door id="1236" type="normal" open="true"/>
			<door id="1239" type="locked" open="false"/>
			<door id="1240" type="locked" open="true"/>
			<door id="1243" type="quest" open="false"/>
			<door id="1244" type="quest" open="true"/>
			<door id="1247" type="magic" open="false"/>
			<door id="1248" type="magic" open="true"/>
			<door id="1273" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1060" chance="1"/>
			<item id="1065" chance="0"/>
			<item id="1067" chance="0"/>
			<door id="1231" type="normal" open="false"/>
			<door id="1232" type="normal" open="false"/>
			<door id="1233" type="normal" open="true"/>
			<door id="1237" type="locked" open="false"/>
			<door id="1238" type="locked" open="true"/>
			<door id="1241" type="quest" open="false"/>
			<door id="1242" type="quest" open="true"/>
			<door id="1245" type="magic" open="false"/>
			<door id="1246" type="magic" open="true"/>
			<door id="1274" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1064" chance="1"/>
			<item id="1066" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1068" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1070" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1062" chance="1"/>
		</wall>
	</brush>
	
	<brush name="egypt stone wall" type="wall" server_lookid="1101">
		<wall type="horizontal">
			<item id="1101" chance="1"/>
			<item id="1103" chance="0"/>
			<item id="1109" chance="0"/>
			<door id="1275" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1100" chance="1"/>
			<item id="1105" chance="0"/>
			<item id="1107" chance="0"/>
			<door id="1276" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1104" chance="1"/>
			<item id="1106" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1108" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1110" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1102" chance="1"/>
		</wall>
		
		<friend name="egypt wall" redirect="true"/> -- There can only be one redirection! --
	</brush>
	
	<brush name="rock wall" type="wall" server_lookid="904">
		<wall type="horizontal">
			<item id="904" chance="500"/>
			<item id="906" chance="0"/> -- This needs to be here for backwards compability --
			<item id="912" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="vertical">
			<item id="903" chance="400"/>
			<item id="908" chance="0"/> -- This needs to be here for backwards compability --
			<item id="910" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="corner">
			<item id="907" chance="1000"/>
			<item id="909" chance="0"/> -- This needs to be here for backwards compability --
			<item id="911" chance="0"/> -- This needs to be here for backwards compability --
			<item id="913" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="905" chance="1000"/>
		</wall>
		
		<friend id="plaster wall" redirect="true"/>
	</brush>
	
	<brush name="brick wall arch" type="doodad" server_lookid="1208" draggable="false" on_blocking="true" redo_borders="true" thickness="100/100">
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1207" chance="10"/> </tile>
				<tile x="1" y="0" z="0">  <item id="1208" chance="10"/> </tile>
			</composite>
		</alternate>
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1205" chance="10"/> </tile>
				<tile x="0" y="1" z="0">  <item id="1206" chance="10"/> </tile>
			</composite>
		</alternate>
	</brush>
	
	<brush name="rock wall arch" type="doodad" server_lookid="917" draggable="false" on_blocking="true" redo_borders="true" thickness="100/100">
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="916" chance="10"/> </tile>
				<tile x="1" y="0" z="0">  <item id="917" chance="10"/> </tile>
			</composite>
		</alternate>
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="914" chance="10"/> </tile>
				<tile x="0" y="1" z="0">  <item id="915" chance="10"/> </tile>
			</composite>
		</alternate>
	</brush>
	
	<brush name="plaster wall arch" type="doodad" server_lookid="1216" draggable="true" on_blocking="true" redo_borders="true" thickness="100/100">
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1215" chance="10"/> </tile>
				<tile x="1" y="0" z="0">  <item id="1216" chance="10"/> </tile>
			</composite>
		</alternate>
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1217" chance="10"/> </tile>
				<tile x="0" y="1" z="0">  <item id="1218" chance="10"/> </tile>
			</composite>
		</alternate>
	</brush>
</materials>