<materials>
	<brush name="stone wall" type="wall" server_lookid="1050">
		<wall type="horizontal">
			<item id="1050" chance="500"/>
			<item id="1052" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1058" chance="0"/> -- This needs to be here for backwards compability --
			<door id="6252" type="normal" open="false"/>
			<door id="6253" type="normal" open="false"/>
			<door id="6254" type="normal" open="true"/>
			<door id="6257" type="locked" open="false"/>
			<door id="6258" type="locked" open="true"/>
			<door id="6261" type="quest" open="false"/>
			<door id="6262" type="quest" open="true"/>
			<door id="6265" type="magic" open="false"/>
			<door id="6266" type="magic" open="true"/>
			<door id="6444" type="hatch_window" open="false"/>
			<door id="6446" type="hatch_window" open="true"/>
			<door id="1267" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1049" chance="400"/>
			<item id="1054" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1056" chance="0"/> -- This needs to be here for backwards compability --
			<door id="6249" type="normal" open="false"/>
			<door id="6250" type="normal" open="false"/>
			<door id="6251" type="normal" open="true"/>
			<door id="6255" type="locked" open="false"/>
			<door id="6256" type="locked" open="true"/>
			<door id="6259" type="quest" open="false"/>
			<door id="6260" type="quest" open="true"/>
			<door id="6263" type="magic" open="false"/>
			<door id="6264" type="magic" open="true"/>
			<door id="6445" type="hatch_window" open="false"/>
			<door id="6447" type="hatch_window" open="true"/>
			<door id="1268" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1053" chance="1000"/>
			<item id="1055" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1057" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1059" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1051" chance="1000"/>
		</wall>
	</brush>

	<brush name="broken wall" type="wall" server_lookid="6281" draggable="true" on_blocking="false" thickness="100/100">
		<alternate>
			<item id="6281" chance="10"/>
			<item id="6282" chance="10"/>
		</alternate>

	</brush>
	<brush name="broken wall 2" type="wall" server_lookid="6283" draggable="true" on_blocking="false" thickness="100/100">
		<alternate>
			<item id="6283" chance="10"/>
			<item id="6284" chance="10"/>
		</alternate>

	</brush>

	<brush name="plaster wall" type="wall" server_lookid="1037">
		<wall type="horizontal">
			<item id="1037" chance="500"/>
			<item id="1039" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1045" chance="0"/> -- This needs to be here for backwards compability --
			<item id="5152" chance="150"/>
			<item id="5153" chance="150"/>
			<door id="1215" type="archway" open="false"/>
			<door id="1216" type="archway" open="false"/>
			<door id="1212" type="normal" open="false"/>
			<door id="1213" type="normal" open="false"/>
			<door id="1214" type="normal" open="true"/>
			<door id="1221" type="locked" open="false"/>
			<door id="1222" type="locked" open="true"/>
			<door id="1225" type="quest" open="false"/>
			<door id="1226" type="quest" open="true"/>
			<door id="1229" type="magic" open="false"/>
			<door id="1230" type="magic" open="true"/>
			<door id="6436" type="hatch_window" open="false"/>
			<door id="6438" type="hatch_window" open="true"/>
			<door id="1263" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1036" chance="400"/>
			<item id="1041" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1043" chance="0"/> -- This needs to be here for backwards compability --
			<item id="5154" chance="150"/>
			<item id="5155" chance="150"/>
			<door id="1217" type="archway" open="false"/>
			<door id="1218" type="archway" open="false"/>
			<door id="1210" type="normal" open="false"/>
			<door id="1209" type="normal" open="false"/>
			<door id="1211" type="normal" open="true"/>
			<door id="1219" type="locked" open="false"/>
			<door id="1220" type="locked" open="true"/>
			<door id="1223" type="quest" open="false"/>
			<door id="1224" type="quest" open="true"/>
			<door id="1227" type="magic" open="false"/>
			<door id="1228" type="magic" open="true"/>
			<door id="6437" type="hatch_window" open="false"/>
			<door id="6439" type="hatch_window" open="true"/>
			<door id="1264" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1042" chance="1000"/>
			<item id="1040" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1044" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1046" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1047" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1048" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1038" chance="1000"/>
		</wall>
	</brush>

	<brush name="damaged plaster wall" type="wall" server_lookid="5146">
		<wall type="horizontal">
			<item id="5146" chance="500"/>
			<item id="5147" chance="500"/>
			<item id="5148" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="5149" chance="400"/>
			<item id="5150" chance="400"/>
			<item id="5151" chance="400"/>
		</wall>
		<wall type="pole">
			<item id="9061" chance="1000"/>
		</wall>

		<friend name="plaster wall" redirect="true"/>
	</brush>

	<brush name="brick wall" type="wall" server_lookid="1026">
		<wall type="horizontal">
			<item id="1026" chance="1"/>
			<item id="1028" chance="0"/>
			<item id="1034" chance="0"/>
			<door id="1207" type="archway" open="false"/>
			<door id="1208" type="archway" open="false"/>
			<door id="5098" type="normal" open="false"/>
			<door id="5099" type="normal" open="false"/>
			<door id="5100" type="normal" open="true"/>
			<door id="5101" type="locked" open="false"/>
			<door id="5102" type="locked" open="true"/>
			<door id="5105" type="quest" open="false"/>
			<door id="5106" type="quest" open="true"/>
			<door id="5103" type="magic" open="false"/>
			<door id="5104" type="magic" open="true"/>
			<door id="6440" type="hatch_window" open="false"/>
			<door id="6442" type="hatch_window" open="true"/>
			<door id="1265" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1025" chance="1"/>
			<item id="1030" chance="0"/>
			<item id="1032" chance="0"/>
			<door id="1205" type="archway" open="false"/>
			<door id="1206" type="archway" open="false"/>
			<door id="5107" type="normal" open="false"/>
			<door id="5108" type="normal" open="false"/>
			<door id="5109" type="normal" open="true"/>
			<door id="5110" type="locked" open="false"/>
			<door id="5111" type="locked" open="true"/>
			<door id="5114" type="quest" open="false"/>
			<door id="5115" type="quest" open="true"/>
			<door id="5112" type="magic" open="false"/>
			<door id="5113" type="magic" open="true"/>
			<door id="6441" type="hatch_window" open="false"/>
			<door id="6443" type="hatch_window" open="true"/>
			<door id="1266" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1029" chance="1"/>
			<item id="1031" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1033" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1035" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1027" chance="1"/>
		</wall>
	</brush>

	<brush name="egypt wall" type="wall" server_lookid="1061">
		<wall type="horizontal">
			<item id="1061" chance="1"/>
			<item id="1063" chance="0"/>
			<item id="1069" chance="0"/>
			<door id="1234" type="normal" open="false"/>
			<door id="1235" type="normal" open="false"/>
			<door id="1236" type="normal" open="true"/>
			<door id="1239" type="locked" open="false"/>
			<door id="1240" type="locked" open="true"/>
			<door id="1243" type="quest" open="false"/>
			<door id="1244" type="quest" open="true"/>
			<door id="1247" type="magic" open="false"/>
			<door id="1248" type="magic" open="true"/>
			<door id="6454" type="hatch_window" open="false"/>
			<door id="6456" type="hatch_window" open="true"/>
			<door id="1273" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1060" chance="1"/>
			<item id="1065" chance="0"/>
			<item id="1067" chance="0"/>
			<door id="1231" type="normal" open="false"/>
			<door id="1232" type="normal" open="false"/>
			<door id="1233" type="normal" open="true"/>
			<door id="1237" type="locked" open="false"/>
			<door id="1238" type="locked" open="true"/>
			<door id="1241" type="quest" open="false"/>
			<door id="1242" type="quest" open="true"/>
			<door id="1245" type="magic" open="false"/>
			<door id="1246" type="magic" open="true"/>
			<door id="6455" type="hatch_window" open="false"/>
			<door id="6457" type="hatch_window" open="true"/>
			<door id="1274" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1064" chance="1"/>
			<item id="1066" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1068" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1070" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1062" chance="1"/>
		</wall>
	</brush>

	<brush name="egypt stone wall" type="wall" server_lookid="1101">
		<wall type="horizontal">
			<item id="1101" chance="1"/>
			<item id="1103" chance="0"/>
			<item id="1109" chance="0"/>
			<door id="6462" type="hatch_window" open="false"/>
			<door id="6464" type="hatch_window" open="true"/>
			<door id="1275" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1100" chance="1"/>
			<item id="1105" chance="0"/>
			<item id="1107" chance="0"/>
			<door id="6463" type="hatch_window" open="false"/>
			<door id="6465" type="hatch_window" open="true"/>
			<door id="1276" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1104" chance="1"/>
			<item id="1106" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1108" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1110" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1102" chance="1"/>
		</wall>

		<friend name="egypt wall" redirect="true"/> -- There can only be one redirection! --
	</brush>

	<brush name="ruin wall" type="wall" server_lookid="3362">
		<wall type="horizontal">
			<item id="3362" chance="1"/>
			<item id="3364" chance="0"/>
			<item id="3368" chance="0"/>

			<item id="3372" chance="0"/>
			<item id="3373" chance="0"/>
			<item id="3391" chance="0"/>
			<item id="3404" chance="0"/>
			<item id="3405" chance="0"/>
			<item id="3406" chance="0"/>
			<item id="3407" chance="0"/>
			<item id="3408" chance="0"/>
			<item id="3409" chance="0"/>
			<item id="3410" chance="0"/>
			<item id="3411" chance="0"/>
			<item id="3414" chance="0"/>
			<item id="3415" chance="0"/>
			<item id="3416" chance="0"/>
			<item id="3417" chance="0"/>
			<item id="3418" chance="0"/>
			<item id="3419" chance="0"/>
			<item id="3420" chance="0"/>
			<item id="3421" chance="0"/>
			<item id="3422" chance="0"/>

			<door id="5116" type="normal" open="false"/>
			<door id="5117" type="normal" open="false"/>
			<door id="5118" type="normal" open="true"/>
			<door id="5119" type="locked" open="false"/>
			<door id="5120" type="locked" open="true"/>
			<door id="5121" type="quest" open="false"/>
			<door id="5122" type="quest" open="true"/>
			<door id="5123" type="magic" open="false"/>
			<door id="5124" type="magic" open="true"/>
			<door id="3393" type="normal" open="false"/>
			<door id="3394" type="normal" open="true"/>
			<door id="5478" type="hatch window" open="false"/>
			<door id="5400" type="hatch window" open="true"/>
			<door id="3392" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="3361" chance="1"/>
			<item id="3366" chance="0"/>
			<item id="5519" chance="0"/>

			<item id="3370" chance="0"/>
			<item id="3371" chance="0"/>
			<item id="3373" chance="0"/>
			<item id="3374" chance="0"/>
			<item id="3375" chance="0"/>
			<item id="3377" chance="0"/>
			<item id="3378" chance="0"/>
			<item id="3379" chance="0"/>
			<item id="3380" chance="0"/>
			<item id="3381" chance="0"/>
			<item id="3382" chance="0"/>
			<item id="3383" chance="0"/>
			<item id="3384" chance="0"/>
			<item id="3385" chance="0"/>
			<item id="3386" chance="0"/>
			<item id="3390" chance="0"/>
			<item id="3397" chance="0"/>
			<item id="3398" chance="0"/>
			<item id="3412" chance="0"/>
			<item id="3413" chance="0"/>

			<door id="5125" type="normal" open="false"/>
			<door id="5126" type="normal" open="false"/>
			<door id="5127" type="normal" open="true"/>
			<door id="5128" type="locked" open="false"/>
			<door id="5129" type="locked" open="true"/>
			<door id="5130" type="quest" open="false"/>
			<door id="5131" type="quest" open="true"/>
			<door id="5132" type="magic" open="false"/>
			<door id="5133" type="magic" open="true"/>
			<door id="5134" type="normal" open="false"/>
			<door id="5135" type="normal" open="true"/>
			<door id="5479" type="hatch window" open="false"/>
			<door id="5401" type="hatch window" open="true"/>
			<door id="3376" type="window"/>
		</wall>
		<wall type="corner">
			<item id="3365" chance="1"/>
			<item id="3367" chance="0"/> -- This needs to be here for backwards compability --
			<item id="3369" chance="0"/> -- This needs to be here for backwards compability --
			<item id="5520" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="3363" chance="1"/>
		</wall>

		<friend name="plaster wall" redirect="true"/> -- There can only be one redirection! --
	</brush>

	<brush name="marble wall" type="wall" server_lookid="1112">
		<wall type="horizontal">
			<item id="1112" chance="4"/>

			<item id="1154" chance="0"/>
			<item id="1156" chance="0"/>

			<item id="1128" chance="0"/>
			<item id="1129" chance="0"/>
			<item id="1132" chance="0"/>
			<item id="1133" chance="0"/>
			<item id="1136" chance="0"/>
			<item id="1138" chance="0"/>
			<item id="1140" chance="0"/>
			<item id="1142" chance="0"/>
			<item id="1144" chance="0"/>
			<item id="1146" chance="0"/>
			<item id="1148" chance="0"/>
			<item id="1150" chance="0"/>
			<item id="1152" chance="0"/>
			<item id="1164" chance="0"/>
			<item id="1166" chance="0"/>
			<item id="1168" chance="0"/>

			<item id="1120" chance="0"/>
			<item id="1121" chance="0"/>
			<item id="1124" chance="0"/>
			<item id="1125" chance="0"/>

			<item id="1114" chance="0"/>
			<item id="1118" chance="0"/>

			<door id="1252" type="normal" open="false"/>
			<door id="1253" type="normal" open="false"/>
			<door id="1254" type="normal" open="true"/>
			<!--<door id="6200" type="locked" open="false"/>-->
			<!--<door id="6201" type="locked" open="true"/>-->
			<door id="1257" type="quest" open="false"/>
			<door id="1258" type="quest" open="true"/>
			<door id="1261" type="magic" open="false"/>
			<door id="1262" type="magic" open="true"/>
			<door id="5303" type="hatch_window" open="false"/>
			<door id="6448" type="hatch_window" open="true"/>
			<door id="1269" type="window"/>
			<door id="1271" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1111" chance="4"/>

			<item id="1155" chance="0"/>
			<item id="1157" chance="0"/>

			<item id="1130" chance="0"/>
			<item id="1131" chance="0"/>
			<item id="1134" chance="0"/>
			<item id="1135" chance="0"/>
			<item id="1137" chance="0"/>
			<item id="1139" chance="0"/>
			<item id="1141" chance="0"/>
			<item id="1143" chance="0"/>
			<item id="1145" chance="0"/>
			<item id="1147" chance="0"/>
			<item id="1149" chance="0"/>
			<item id="1151" chance="0"/>
			<item id="1153" chance="0"/>
			<item id="1167" chance="0"/>
			<item id="1169" chance="0"/>

			<item id="1122" chance="0"/>
			<item id="1123" chance="0"/>
			<item id="1126" chance="0"/>
			<item id="1127" chance="0"/>

			<item id="1116" chance="0"/>
			<item id="5010" chance="0"/>

			<door id="1249" type="normal" open="false"/>
			<door id="1250" type="normal" open="false"/>
			<door id="1251" type="normal" open="true"/>
			<!--<door id="6198" type="locked" open="false"/>-->
			<!--<door id="6199" type="locked" open="true"/>-->
			<door id="1255" type="quest" open="false"/>
			<door id="1256" type="quest" open="true"/>
			<door id="1259" type="magic" open="false"/>
			<door id="1260" type="magic" open="true"/>
			<door id="5304" type="hatch_window" open="false"/>
			<door id="6449" type="hatch_window" open="true"/>
			<door id="1270" type="window"/>
			<door id="1272" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1115" chance="1"/>
			<item id="1117" chance="0"/>
			<item id="5011" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1119" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1113" chance="1"/>
		</wall>
	</brush>

	<brush name="rock wall" type="wall" server_lookid="904">
		<wall type="horizontal">
			<item id="904" chance="500"/>
			<item id="906" chance="0"/> -- This needs to be here for backwards compability --
			<item id="912" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="vertical">
			<item id="903" chance="400"/>
			<item id="908" chance="0"/> -- This needs to be here for backwards compability --
			<item id="910" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="corner">
			<item id="907" chance="1000"/>
			<item id="909" chance="0"/> -- This needs to be here for backwards compability --
			<item id="911" chance="0"/> -- This needs to be here for backwards compability --
			<item id="913" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="905" chance="1000"/>
		</wall>

		<friend id="plaster wall" redirect="true"/>
	</brush>

	<brush name="wooden wall" type="wall" server_lookid="6840">
		<wall type="horizontal">
			<item id="6840" chance="500"/>
			<item id="6842" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6848" chance="0"/> -- This needs to be here for backwards compability --
			<door id="6882" type="archway" open="false"/>
			<door id="6884" type="archway" open="false"/>
			<door id="6891" type="normal" open="false"/>
			<door id="6892" type="normal" open="false"/>
			<door id="6893" type="normal" open="true"/>
			<door id="6894" type="locked" open="false"/>
			<door id="6895" type="locked" open="true"/>
			<door id="6898" type="quest" open="false"/>
			<door id="6899" type="quest" open="true"/>
			<door id="6896" type="magic" open="false"/>
			<door id="6897" type="magic" open="true"/>
			<door id="7025" type="hatch_window" open="false"/>
			<door id="7027" type="hatch_window" open="true"/>
			<door id="7027" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="6839" chance="400"/>
			<item id="6844" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6846" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6846" chance="0"/> -- This needs to be here for backwards compability --
			<door id="6883" type="archway" open="false"/>
			<door id="6885" type="archway" open="false"/>
			<door id="6900" type="normal" open="false"/>
			<door id="6901" type="normal" open="false"/>
			<door id="6902" type="normal" open="true"/>
			<door id="6903" type="locked" open="false"/>
			<door id="6904" type="locked" open="true"/>
			<door id="6907" type="quest" open="false"/>
			<door id="6908" type="quest" open="true"/>
			<door id="6905" type="magic" open="false"/>
			<door id="6906" type="magic" open="true"/>
			<door id="7026" type="hatch_window" open="false"/>
			<door id="7028" type="hatch_window" open="true"/>
			<door id="7028" type="window"/>
		</wall>
		<wall type="corner">
			<item id="6843" chance="1000"/>
			<item id="6845" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6847" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6849" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="6841" chance="1000"/>
		</wall>
	</brush>

	<brush name="ornamented wooden wall" type="wall" server_lookid="6853">
		<wall type="horizontal">
			<item id="6853" chance="50"/>
		</wall>
		<wall type="vertical">
			<item id="6850" chance="50"/>
		</wall>
		<wall type="pole">
			<item id="9062" chance="1000"/>
		</wall>

		<friend name="wooden wall" redirect="true"/>
	</brush>

	<brush name="low stone-wooden wall" type="wall" server_lookid="6858">
		<wall type="horizontal">
			<item id="6858" chance="500"/>
			<item id="6860" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6866" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="vertical">
			<item id="6857" chance="400"/>
			<item id="6862" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6864" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="corner">
			<item id="6861" chance="1000"/>
			<item id="6863" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6865" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6867" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="9063" chance="1000"/>
		</wall>

		<friend name="wooden wall" redirect="true"/>
		<friend name="ornamented wooden wall"/>
	</brush>

	<brush name="ornamented low stone-wooden wall" type="wall" server_lookid="6854">
		<wall type="horizontal">
			<item id="6854" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="6851" chance="400"/>
		</wall>
		<wall type="pole">
			<item id="9064" chance="1000"/>
		</wall>

		<friend name="wooden wall"/>
		<friend name="low stone-wooden wall" redirect="true"/>
		<friend name="ornamented wooden wall"/>
	</brush>

	<brush name="high stone-wooden wall" type="wall" server_lookid="6859">
		<wall type="horizontal">
			<item id="6859" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="6856" chance="400"/>
		</wall>
		<wall type="pole">
			<item id="9065" chance="1000"/>
		</wall>

		<friend name="wooden wall"/>
		<friend name="low stone-wooden wall" redirect="true"/>
		<friend name="ornamented wooden wall"/>
		<friend name="ornamented low stone-wooden wall"/>
	</brush>

	<brush name="ornamented high stone-wooden wall" type="wall" server_lookid="6855">
		<wall type="horizontal">
			<item id="6855" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="6852" chance="400"/>
		</wall>
		<wall type="pole">
			<item id="9066" chance="1000"/>
		</wall>

		<friend name="wooden wall"/>
		<friend name="low stone-wooden wall"/>
		<friend name="ornamented wooden wall"/>
		<friend name="ornamented low stone-wooden wall" redirect="true"/>
		<friend name="high stone-wooden wall"/>
	</brush>

	<brush name="rope wall" type="wall" server_lookid="6983">
		<wall type="horizontal">
			<item id="6981" chance="1"/>
		</wall>
		<wall type="vertical">
			<item id="6982" chance="1"/>
		</wall>
		<wall type="corner">
			<item id="6983" chance="1"/>
		</wall>
		<wall type="pole">
			<item id="6986" chance="1"/>
		</wall>
	</brush>

	<brush name="wood wall" type="wall" server_lookid="6136">
		<wall type="horizontal">
			<item id="6140" chance="4"/>
			<item id="6136" chance="1"/>
			<item id="6152" chance="0"/>
			<item id="6148" chance="0"/>
			<item id="6134" chance="0"/>
			<item id="6146" chance="0"/>
			<door id="6195" type="normal" open="false"/>
			<door id="6196" type="normal" open="false"/>
			<door id="6197" type="normal" open="true"/>
			<door id="6200" type="locked" open="false"/>
			<door id="6201" type="locked" open="true"/>
			<door id="6204" type="quest" open="false"/>
			<door id="6205" type="quest" open="true"/>
			<door id="6208" type="magic" open="false"/>
			<door id="6209" type="magic" open="true"/>
			<door id="6450" type="hatch_window" open="false"/>
			<door id="6452" type="hatch_window" open="true"/>
			<door id="6178" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="6142" chance="4"/>
			<item id="6133" chance="1"/>
			<item id="6149" chance="0"/>
			<item id="6151" chance="0"/>
			<item id="6144" chance="0"/>
			<door id="6192" type="normal" open="false"/>
			<door id="6193" type="normal" open="false"/>
			<door id="6194" type="normal" open="true"/>
			<door id="6198" type="locked" open="false"/>
			<door id="6199" type="locked" open="true"/>
			<door id="6202" type="quest" open="false"/>
			<door id="6203" type="quest" open="true"/>
			<door id="6206" type="magic" open="false"/>
			<door id="6207" type="magic" open="true"/>
			<door id="6451" type="hatch_window" open="false"/>
			<door id="6453" type="hatch_window" open="true"/>
			<door id="6179" type="window"/>
		</wall>
		<wall type="corner">
			<item id="6141" chance="1"/>
			<item id="6150" chance="0"/>
			<item id="6143" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6145" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6147" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="6139" chance="1"/>
			<item id="6135" chance="0"/>
		</wall>
	</brush>

	<brush name="plant wall" type="wall decoration" server_lookid="6239">
		<wall type="horizontal">
			<item id="6239" chance="1"/>
			<item id="6241" chance="0"/>
			<item id="6247" chance="0"/>
			<door id="6236" type="archway" open="false"/>
			<door id="6234" type="any door" open="false"/>
			<door id="6236" type="any window" open="false"/>
		</wall>
		<wall type="vertical">
			<item id="6238" chance="1"/>
			<item id="6243" chance="0"/>
			<item id="6245" chance="0"/>
			<door id="6237" type="archway" open="false"/>
			<door id="6235" type="any door" open="false"/>
			<door id="6237" type="any window" open="false"/>
		</wall>
		<wall type="corner">
			<item id="6242" chance="1"/>
			<item id="6244" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6246" chance="0"/> -- This needs to be here for backwards compability --
			<item id="6248" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="6240" chance="1"/>
		</wall>
	</brush>
	
	<brush name="plant wall2" type="wall" server_lookid="5558">
		<wall type="horizontal">
			<item id="5558" chance="1"/>
		</wall>
		<wall type="vertical">
			<item id="5557" chance="1"/>
		</wall>
		<wall type="corner">
			<item id="5559" chance="1"/>
		</wall>
		<wall type="pole">
			<item id="5560" chance="1"/>
		</wall>
	</brush>

	<brush name="brick wall arch" type="doodad" server_lookid="1208" draggable="true" on_blocking="true" redo_borders="true" thickness="100/100">
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1207" chance="10"/> </tile>
				<tile x="1" y="0" z="0">  <item id="1208" chance="10"/> </tile>
			</composite>
		</alternate>
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1205" chance="10"/> </tile>
				<tile x="0" y="1" z="0">  <item id="1206" chance="10"/> </tile>
			</composite>
		</alternate>
	</brush>

	<brush name="plaster wall arch" type="doodad" server_lookid="1216" draggable="true" on_blocking="true" redo_borders="true" thickness="100/100">
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1215" chance="10"/> </tile>
				<tile x="1" y="0" z="0">  <item id="1216" chance="10"/> </tile>
			</composite>
		</alternate>
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1217" chance="10"/> </tile>
				<tile x="0" y="1" z="0">  <item id="1218" chance="10"/> </tile>
			</composite>
		</alternate>
	</brush>

	<brush name="croft wall" type="wall" server_lookid="5265">
		<wall type="horizontal">
			<item id="5270" chance="5"/>
			<item id="5272" chance="1"/>
			<item id="5273" chance="1"/>
			<item id="5262" chance="0"/> -- This needs to be here for backwards compability --
			<item id="5262" chance="0"/> -- This needs to be here for backwards compability --
			<item id="5264" chance="0"/> -- This needs to be here for backwards compability --
			<door id="5278" type="normal" open="false"/> --
			<door id="5279" type="normal" open="false"/> --
			<door id="5280" type="normal" open="true"/> --
			<door id="5286" type="locked" open="false"/> --
			<door id="5287" type="locked" open="true"/> --
			<door id="5290" type="quest" open="false"/>
			<door id="5291" type="quest" open="true"/>
			<door id="5294" type="magic" open="false"/>
			<door id="5295" type="magic" open="true"/>
			<door id="6470" type="hatch_window" open="false"/>
			<door id="6472" type="hatch_window" open="true"/>
			<door id="5276" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="5268" chance="5"/>
			<item id="5274" chance="1"/>
			<item id="5275" chance="1"/>
			<door id="5281" type="normal" open="false"/>
			<door id="5282" type="normal" open="false"/>
			<door id="5283" type="normal" open="true"/>
			<door id="5284" type="locked" open="false"/>
			<door id="5285" type="locked" open="true"/>
			<door id="5288" type="quest" open="false"/>
			<door id="5289" type="quest" open="true"/>
			<door id="5292" type="magic" open="false"/>
			<door id="5293" type="magic" open="true"/>
			<door id="6471" type="hatch_window" open="false"/>
			<door id="6473" type="hatch_window" open="true"/>
			<door id="5277" type="window"/>
		</wall>
		<wall type="corner">
			<item id="5265" chance="10"/>
			<item id="5267" chance="0"/> -- This needs to be here for backwards compability --
			<item id="5269" chance="0"/> -- This needs to be here for backwards compability --
			<item id="5271" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="5263" chance="10"/>
		</wall>
	</brush>

	<brush name="bridge" type="wall" server_lookid="3756">
		<wall type="horizontal">
			<item id="3756" chance="1"/>
		</wall>
		<wall type="vertical">
			<item id="3757" chance="1"/>
		</wall>
	</brush>
	
	<brush name="alabaster wall" type="wall" server_lookid="8476">
		<wall type="horizontal">
			<item id="8476" chance="1"/>
			<item id="8478" chance="0"/>
			<item id="8484" chance="0"/>
			<door id="8544" type="normal" open="false"/>
			<door id="8545" type="normal" open="false"/>
			<door id="8546" type="normal" open="true"/>
			<door id="8549" type="locked" open="false"/>
			<door id="8550" type="locked" open="true"/>
			<door id="8553" type="quest" open="false"/>
			<door id="8554" type="quest" open="true"/>
			<door id="8557" type="magic" open="false"/>
			<door id="8558" type="magic" open="true"/>
		</wall>
		<wall type="vertical">
			<item id="8475" chance="1"/>
			<item id="8480" chance="0"/>
			<item id="8482" chance="0"/>
			<door id="8541" type="normal" open="false"/>
			<door id="8542" type="normal" open="false"/>
			<door id="8543" type="normal" open="true"/>
			<door id="8547" type="locked" open="false"/>
			<door id="8548" type="locked" open="true"/>
			<door id="8551" type="quest" open="false"/>
			<door id="8552" type="quest" open="true"/>
			<door id="8555" type="magic" open="false"/>
			<door id="8556" type="magic" open="true"/>
		</wall>
		<wall type="corner">
			<item id="8479" chance="1"/>
			<item id="8481" chance="0"/>
			<item id="8483" chance="0"/>
			<item id="8485" chance="0"/>
		</wall>
		<wall type="pole">
			<item id="8477" chance="1	"/>
		</wall>
	</brush>
	
</materials>